This piece is called "Aquamarine" For this pice I kept a similar theme to my previous piece by using nature as my general inspiration, the main focus of my inspiration was my experience scuba diving with fish and ocean wildlife. The image I created attempts to recreate what I saw to the best of my ability by utilising different shapes and aiming for some use of loops etc to draw different elements of the image, for example the seaweed was made by using 'random' to make it different lengths each time the page is refreshed as it was constantly moving around. I also used alpha values to change the opacity of the terrain in the background, this was to make the scenary look more like the distance between the terrain and the camera is more present compared to if all the terrain was opaque. With this image the code worked well to create a more realistic idea of what I saw compared to if I used all solid shapes and didn't add any shading details or other animals except fish, however the simplicity might be seen as a draw back but I once again used the similar concept of abstraction to mimic an image which makes the piece look very basic and althought the code isn't very complex it involves more complex movements compared to the first piece as the terrain will very slowly fade in and out without the noLoop I added at the start of my code to stop them terrain from fading in and out.